local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133104351
L1_1 = {}
L2_1 = {}
L2_1.config_id = 351001
L2_1.monster_id = 21020301
L3_1 = {}
L3_1.x = 544.786
L3_1.y = 200.294
L3_1.z = 603.637
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 230.65
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 16
L2_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L2_1.disableWander = true
L2_1.pose_id = 401
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 351006
L3_1.monster_id = 21011201
L4_1 = {}
L4_1.x = 541.322
L4_1.y = 200.284
L4_1.z = 602.218
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 68.601
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 16
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.pose_id = 9003
L3_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 351002
L2_1.gadget_id = 70310004
L3_1 = {}
L3_1.x = 543.048
L3_1.y = 200.294
L3_1.z = 603.132
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 351003
L3_1.gadget_id = 70220026
L4_1 = {}
L4_1.x = 540.862
L4_1.y = 200.378
L4_1.z = 604.828
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 357.316
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 351004
L4_1.gadget_id = 70220026
L5_1 = {}
L5_1.x = 544.586
L5_1.y = 200.332
L5_1.z = 599.767
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 351005
L5_1.gadget_id = 70220026
L6_1 = {}
L6_1.x = 543.122
L6_1.y = 200.314
L6_1.z = 599.562
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 351001
L5_1 = 351006
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 351002
L5_1 = 351003
L6_1 = 351004
L7_1 = 351005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
